8 bytes, A.S.R.M, Hex
F4458B4048100FF2
Disassemble
movsd xmm1, [eax +40]> movsd xmm1, [eax +10]
(If too high / too have the opportunity to blow the planet but not to the other side of the planet, eg Platform City)
Update: We can try to do movsd xmm1, [eax +0 E], if not wholly devoid of crash should be able to cover